Game Projects
2021 - Present
Dragon's Comuni-TEA Service
Role: Animator / Character Rigger
A combination of platforming and a Tea making simulator.
Main character animations.
Enviromental Animations.
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This was the game project of my final year, I work with a very small team but it allowed us to keep a strong focus on the project as a whole.
Link: Here
2020 - 2021
Built Different
Role: Animator / Team Lead
A Third-Person Shooter mixed with Bullet Hell elements.
Combination of Mecha and Visual Novel style.
Organizing team meetings and keeping Game Vision.
Writing part of the narrative script.
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The development for this game started off very well with a strong concept, what we lacked though was a clear vision and gameplay loop. This project was a great lesson into how to handle both a small team and how to think within the time constraints you have.
2019 - 2020
Torksvar
Role: Animator
First-Person Horror game.
Animating games main enemy.
Aided in level design.
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This project was where I really learnt what goes into making a game. I ran into many obstacles with my team and looking back we made a lot of mistakes along the way, but I feel it was a great experience because it taught me how to handle time constraints and how to work with what you have. The game itself turned out quite bland and boring, but I'm proud of it because it started me in the right direction.
This is also where I learned how important the Agile process truly is.