Joe Liggi
3D Animator
Core Skills
3D Character Animation
3D Creature Animation
Character Rigging
Supporting Skills
Weight Painting
3D Character Modeling
Video Editing
Motion Capture
Agile Process
Software
Autodesk Maya
Autodesk Motionbuilder
Unreal Engine
Unity
Photoshop
Premiere Pro
DaVinci Resolve
Microsoft Word
Microsoft PowerPoint
Education
Falmouth University - Games Development: Animation [2019 - 2022]
Experience
2023 - 2024
SD Games
Role: 3D animator / Rigger
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Took the role of the 3D animator and rigger for the studio project.
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Worked in the production of both gameplay and cinematic animations for Games.
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In charge of the rigging and animating 3D assets for set deadlines and production windows.
2022 - 2023
Freelance 3D Animator/Rigger
14/03/23 – 29/03/23: A Running Commentary – Role: Rigger.
24/01/23 – 26/01/23: XO3D – Role: Animator.
18/01/23 – 20/01/23: A Running Commentary – Role: Rigger.
19/12/22 – 23/12/22: XO3D – Role: Rigger.
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Managing deadlines while communicating with clients to maintain the quality of work.
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Working in both rigging and animating humanoid characters and objects for character interaction.
2022
Immersive Business: Space Launch
Role: Animation / Rigger
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Took the role of Rigger and Animator for a VR experience, organizing animations and listing order of importance.
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Communicating with Leads to ease workflow and organize our Agile process.
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A focus on machine animation which needed to fit with the player experience.
