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Joe Liggi
3D Animator

Core Skills

3D Character Animation
3D Creature Animation

Character Rigging

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Supporting Skills

Weight Painting

3D Character Modeling

Video Editing

Motion Capture

Agile Process

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Software

Autodesk Maya

Autodesk Motionbuilder

Unreal Engine

Unity

Photoshop

Premiere Pro

DaVinci Resolve

Microsoft Word

Microsoft PowerPoint

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Education

Falmouth University - Games Development: Animation [2019 - 2022]

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Experience

2023 - 2024

SD Games

Role: 3D animator / Rigger

  • Took the role of the 3D animator and rigger for the studio project.

  • Worked in the production of both gameplay and cinematic animations for Games.

  • In charge of the rigging and animating 3D assets for set deadlines and production windows.

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2022 - 2023

Freelance 3D Animator/Rigger

14/03/23 – 29/03/23: A Running Commentary – Role: Rigger.

24/01/23 – 26/01/23: XO3D     –    Role: Animator.

18/01/23 – 20/01/23: A Running Commentary – Role: Rigger.

19/12/22 – 23/12/22: XO3D     –    Role: Rigger.

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  • Managing deadlines while communicating with clients to maintain the quality of work.

  • Working in both rigging and animating humanoid characters and objects for character interaction.

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2022

Immersive Business: Space Launch

Role: Animation / Rigger

  • Took the role of Rigger and Animator for a VR experience, organizing animations and listing order of importance.

  • Communicating with Leads to ease workflow and organize our Agile process.

  • A focus on machine animation which needed to fit with the player experience.

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