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Joe Liggi
3D Animator

Core Skills

3D Character Animation
3D Creature Animation

Character Rigging

Supporting Skills

Weight Painting

3D Character Modeling

Video Editing

Motion Capture

Agile Process

Software

Autodesk Maya

Autodesk Motionbuilder

Unreal Engine

Unity

Photoshop

Premiere Pro

DaVinci Resolve

Microsoft Word

Microsoft PowerPoint

Education

Falmouth University - Games Development: Animation [2019 - 2022]

Experience

2023 - 2024

SD Games

Role: 3D animator / Rigger

  • Took the role of the 3D animator and rigger for the studio project.

  • Worked in the production of both gameplay and cinematic animations for Games.

  • In charge of the rigging and animating 3D assets for set deadlines and production windows.

2022 - 2023

Freelance 3D Animator/Rigger

14/03/23 – 29/03/23: A Running Commentary – Role: Rigger.

24/01/23 – 26/01/23: XO3D     –    Role: Animator.

18/01/23 – 20/01/23: A Running Commentary – Role: Rigger.

19/12/22 – 23/12/22: XO3D     –    Role: Rigger.

  • Managing deadlines while communicating with clients to maintain the quality of work.

  • Working in both rigging and animating humanoid characters and objects for character interaction.

2022

Immersive Business: Space Launch

Role: Animation / Rigger

  • Took the role of Rigger and Animator for a VR experience, organizing animations and listing order of importance.

  • Communicating with Leads to ease workflow and organize our Agile process.

  • A focus on machine animation which needed to fit with the player experience.

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