Joe Liggi
3D Animator
Core Skills
3D Character Animation
3D Creature Animation
Character Rigging
​
Supporting Skills
Weight Painting
3D Character Modeling
Video Editing
Motion Capture
Agile Process
​
Software
Autodesk Maya
Autodesk Motionbuilder
Unreal Engine
Unity
Photoshop
Premiere Pro
DaVinci Resolve
Microsoft Word
Microsoft PowerPoint
​
Education
Falmouth University - Games Development: Animation [2019 - 2022]
​​
Experience
2023 - 2024
SD Games
Role: 3D animator / Rigger
-
Took the role of the 3D animator and rigger for the studio project.
-
Worked in the production of both gameplay and cinematic animations for Games.
-
In charge of the rigging and animating 3D assets for set deadlines and production windows.
​
​
2022 - 2023
Freelance 3D Animator/Rigger
14/03/23 – 29/03/23: A Running Commentary – Role: Rigger.
24/01/23 – 26/01/23: XO3D – Role: Animator.
18/01/23 – 20/01/23: A Running Commentary – Role: Rigger.
19/12/22 – 23/12/22: XO3D – Role: Rigger.
​
-
Managing deadlines while communicating with clients to maintain the quality of work.
-
Working in both rigging and animating humanoid characters and objects for character interaction.
​
​
2022
Immersive Business: Space Launch
Role: Animation / Rigger
-
Took the role of Rigger and Animator for a VR experience, organizing animations and listing order of importance.
-
Communicating with Leads to ease workflow and organize our Agile process.
-
A focus on machine animation which needed to fit with the player experience.